What Zork gives you
A whole product, not a single command
Economy, casino, gangs, markets, cars, real estate, careers and moderation — all in one bot on one database, and all configured from a dashboard that speaks Arabic and English.
Every number here is counted from the product's own catalogues the moment this page loads — nothing is typed in by hand, and nothing is an estimate.
The systems
Twelve systems that feed each other
These are not separate features: the coins a player earns in the mine buy a car, the car goes to auction, and the auction funds a gang treasury. Each system pays into the next.
Economy
Coins, a bank balance, and a store whose prices move with real demand rather than sitting at fixed numbers.
An item's price rises the more it is bought and drifts back down over time, between a known floor and ceiling. The store page shows the traded units behind each item, so an owner sees the cause and not only the result.
Casino
Blackjack, roulette, slots, scratch cards, coinflip, races, lottery and tournaments.
Every hand and round is a database row rather than a variable in memory, so restarting the bot mid-hand does not swallow the wager. Every payout is protected by a conditional claim that makes paying twice impossible.
Gangs and clans
Create, join, rank up, share a treasury, and go to war over territory.
Territory belongs to one server alone — ground taken on yours never shows as occupied on someone else's. And the treasury is a single real column that wars, heists and upgrades all draw from.
Crime
Theft, planned heists, smuggling, jail, bail and fines.
A heist needs a gang, a treasury and a crew that joins within a window; the result then announces itself even if the bot restarted in between. Jail time is an absolute timestamp that stacks — two crimes mean double the sentence.
Stocks and crypto
Stocks on a daily window and coins on an hourly one, moved by market events.
The market cycle is a database row, not memory, so the dashboard can name the event actually running. Prices are stored as historical points, so the chart shows what genuinely happened.
Cars and auctions
A fifty-car showroom, a garage, a car on display, and player-to-player auctions.
An auction is one card edited on each bid rather than a new message flooding the channel, and it closes itself when its time runs out: the seller is paid, the car reaches the winner's garage, and outbid players are refunded.
Progression and quests
Levels, XP, daily goals, side quests and a tiered battle pass.
Daily goals are derived from the player and the date, so nobody is scored against goals they were never given. The battle pass reads the same XP arithmetic the bot writes with.
Moderation and protection
Staff roles, log channels, tickets, warnings and anti-nuke protection.
Sixteen role and log-channel slots are set by the owner from the dashboard — there is no default ID anywhere in the code. And the staff log is written in the server's language, not the language of whoever ran the command.
Real estate
Buy properties that pay a daily income, collected with one command.
Income is computed from the same shared catalogue the player's own page reads, so the figure you see in Discord is the figure you see in the browser.
Crafting
Recipes that turn raw materials into better tools and weapons.
Recipes produce genuinely stored item IDs rather than text names — so what you craft appears in your bag with the right name and the right artwork.
Careers
A job ladder that unlocks with level, each rung with a salary and a bonus range.
The next job and your progress toward it are computed from the same file on both sides, so the dashboard's career page cannot contradict what the bot says.
Welcomes and farewells
A drawn welcome card for arrivals, and a farewell message for departures.
Designed from the dashboard with a live preview of the very card the bot will draw — not an approximation. Variables such as the member's name and the member count are filled at the moment of posting.
Marriage
A relationship that grows, not a true/false column.
A ring bought from the store in four tiers, affection that grows with a daily date and falls with neglect, a public ceremony the server witnesses and blesses, and a shared vault with a daily withdrawal limit for each partner. The ring decides each spouse's share of the other's income — mining, fishing, harvest, work and the daily reward — and the affection decides what unlocks: the vault, then bailing your partner out of jail free, then a doubled daily, then a custom title on your card.
Criminal record
Eight separate commands became one path with consequences.
Two numbers remember what a player has done: notoriety that only ever rises, and heat that cools by the hour. Heat raises the chance their crimes fail, lengthens their sentences, and opens the chance of a raid that seizes part of their wallet. Notoriety puts an automatic bounty on their head and opens better prices on the black market. The way out costs money: pay to lie low, or hold an insurance policy that covers one raid's seizure.
Player shops
An economy between players, not between a player and the bot.
A player opens a shop and chooses its trade once, then earns a commission on every purchase in that trade. The commission is split between the shops of one trade in proportion to level, so upgrading raises your share of a real market rather than deciding whether you are paid at all. Takings sit in a vault until collected — which is why they can be robbed — and the server's tax is charged on collection.
Player market
Resting buy and sell orders that match by themselves.
Sell something without finding a buyer who is online right now: your order rests until an opposite one meets it, and the fill happens at the resting price rather than the incoming one, so whoever committed first gets the price they committed to. Goods and coins are escrowed on both sides up front, and every item carries a market depth and a price line drawn from trades that actually executed. The market fee goes to the server.
Companions
An animal that grows, evolves, and earns while you sleep.
A companion with a level, a bond that falls with neglect and rises with care, an evolution tree that branches according to how you raised it, and a piggy bank that fills while you are away. It improves your luck at mining, fishing and theft, defends you when somebody tries to rob you, is sent on expeditions that come back with scars and trophies, and fights other players' companions in an arena with wagers on the outcome.
What sets it apart
Four design decisions you feel every day
This is not a feature list — it is how the product is built, and it is what makes the experience different from an ordinary economy bot.
Drawn cards, not walls of text
Twenty-four screens render as real images, with correct Arabic typography and artwork for every item and car. The dashboard previews them using the same code the bot draws them with — so what you see in the preview is literally what reaches the player.
Everything is configured per server
Roles, channels, language, tax, the colours of all twenty-four screens, and which games are on — all database rows the owner controls, never constants in the code. Anything unset stays off; nothing is silently guessed at.
Fully Arabic and English
Arabic is the source language, not a translation bolted on later. Both the bot and the dashboard are complete in both, and the staff log is written in the server's language whatever language the command was run in.
A restart loses nothing
Every hand, auction, heist and bid is a database row. Restart the bot in the middle of any of them — it carries on after boot, and no wager that was already paid disappears with it.
Three portals
Everyone sees what is theirs
One Discord account, three fully independent interfaces. A gateway lights up when you actually have something behind it, and stays dark when you do not — and tells you why.
Owner dashboard
Configure the economy, store, games, staff roles, greetings, colours and permitted commands — over thirty pages for each server you own.
Player universe
Eleven screens: your profile, level, inventory, real estate, garage, portfolio, gang, clan, rank and statistics.
Platform command centre
For the team that owns the platform: subscriptions, customers, the global economy, the live radar and the kill switch.
Want to see it for yourself?
Everything on this page is built and running. Sign in with Discord and open your server's dashboard within a minute.